Monday, January 31, 2011
Obama's State Of The Union To Utilize Technology
ADVANCED SEMICONDUCTOR ENGINEERING ALLIANCE DATA SYSTEMS ALLTEL
Sunday, January 30, 2011
Gravity Guy is a fun one-button platformer -- Time Waster
Gravity Guy is one such game; all you need is the SPACE key or the left mouse button. When the level starts, your little guy starts running across the screen, left to right. The level scrolls along, and pretty soon your guy is going to hit a step. In a normal platformer, you would just jump. But here there's no jumping - hitting space reverses gravity itself, and you find your guy suddenly running across the ceiling, full-speed ahead.
Now, just because it's a single-button game doesn't mean you don't have to stay alert: Hitting a step isn't the worst thing that can happen; just as often, the platform you're running on simply ends, and you fall into the abyss of space.
It's an intense game, but those who don't mind restarting a level over and over again will find it lots of fun.
Gravity Guy is a fun one-button platformer -- Time Waster originally appeared on Download Squad on Mon, 10 Jan 2011 12:00:00 EST. Please see our terms for use of feeds.
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FEI COMPANY FAIRCHILD SEMICONDUCTOR INTERNATIONAL FAIR ISAAC
Microsoft to put next version of Windows on ARM chips
Microsoft said Wednesday that the next version of its Windows PC operating system will run on ARM processors, part of an effort to adapt Windows to the fast-growing market for tablet computers, where Apple and Google have gained traction.
It's a big move for Microsoft, whose desktop OS has traditionally run only on x86-type processors from Intel and Advanced Micro Devices. Chips based on ARM designs use much less power and are dominant in smartphones like the BlackBerry and iPhone and in tablets like the Apple iPad.
Saturday, January 29, 2011
Microsoft exec shakeup could be over Silverlight, cloud, or burnout
The impending departure of Microsoft's Bob Muglia, president of the company's Server and Tools Business, from the software giant has analysts speculating about reasons ranging from dissatisfaction on the cloud computing front to just plain executive burnout.
Friday, January 28, 2011
Facebook Founder's Fan Page Hacked
'Blade Runner' Pistorius Loses First Race in 7 Years
Thursday, January 27, 2011
StyleFactory.com: A Model Startup?
In one brief video, a Flipo clock makes the living-space rounds, showcasing its simple design and ability to sit in four different positions on nightstands, kitchen counters, and even bathtub rims. In another, designer Daniel Michalik talks about his studio in Brooklyn, N.Y., the materials he uses, and the design process.
Mozilla Blocks Buggy Skype Toolbar
FAIRCHILD SEMICONDUCTOR INTERNATIONAL FAIR ISAAC FACTSET RESEARCH SYSTEMS
Wednesday, January 26, 2011
Epson Brings Out Double-Sided SMB Inkjet
Daily Crunch: Little Ninja Edition
Tuesday, January 25, 2011
How to customize the Ribbon menu in Microsoft Office 2010
While earlier this week I've shown you how to keep the Ribbon from getting in your way, that's not all you can do with it in Office 2010. Back when the Ribbon interface first came out, in Office 2007, it wasn't really customizable. You could modify it if you were lucky enough to know VBA (Visual Basic for Applications, Office's built-in programming language), but otherwise, you were pretty much stuck with the stock arrangement of tabs and buttons.
Fortunately, with Office 2010, Microsoft introduced a simple way to customize the Ribbon, requiring no programming at all. Simply go to the File menu, click Options and then select Customize Ribbon. You'll get a two-pane dialog, showing all available commands versus your existing ribbon, and letting you toggle things on and off and re-arrange them as you see fit.
The best part is that once you're done customizing your setup, you can easily export it for backup or to take with you to your other computers. Just click the Import/Export button and select Export all customizations.
How to customize the Ribbon menu in Microsoft Office 2010 originally appeared on Download Squad on Fri, 14 Jan 2011 11:30:00 EST. Please see our terms for use of feeds.
SafetyWeb Acquires iHound And myID, Pushes People-Centric Security Solution
Monday, January 24, 2011
Spikes Tend to Kill You is an super-fast retro platformer -- Time Waster
You're just a cube, and the graphics are retro. But the game is very fast and very responsive. Each level takes exactly one screen, and as you may have gathered from the name, touching spikes is not a good idea.
Other than avoiding spikes, you will have to avoid bullets. Those rounded protrusions you see sticking out from the walls in the screenshots are cannons, shooting out bullets at specific intervals. You can touch the cannon, but can't touch a bullet. So you need to time your movement just right, often taking into account more than just one cannon.
When you strike out, you immediately start the level again - no waiting, no limited lives. Very very addictive. Eventually you get familiar enough with a level to "choreograph" it - i.e, you know exactly when to jump, when to run, and when to wait. And then, of course, you move to the next level.
The only slight downside here is that the soundtrack is too 8-bit for me, but I guess that's a personal thing. A superb time-waster.
Spikes Tend to Kill You is an super-fast retro platformer -- Time Waster originally appeared on Download Squad on Tue, 18 Jan 2011 12:00:00 EST. Please see our terms for use of feeds.
Daily Crunch: Micro Lab Edition
Sunday, January 23, 2011
The most anticipated tech products of 2011, part 2
How to customize the Ribbon menu in Microsoft Office 2010
While earlier this week I've shown you how to keep the Ribbon from getting in your way, that's not all you can do with it in Office 2010. Back when the Ribbon interface first came out, in Office 2007, it wasn't really customizable. You could modify it if you were lucky enough to know VBA (Visual Basic for Applications, Office's built-in programming language), but otherwise, you were pretty much stuck with the stock arrangement of tabs and buttons.
Fortunately, with Office 2010, Microsoft introduced a simple way to customize the Ribbon, requiring no programming at all. Simply go to the File menu, click Options and then select Customize Ribbon. You'll get a two-pane dialog, showing all available commands versus your existing ribbon, and letting you toggle things on and off and re-arrange them as you see fit.
The best part is that once you're done customizing your setup, you can easily export it for backup or to take with you to your other computers. Just click the Import/Export button and select Export all customizations.
How to customize the Ribbon menu in Microsoft Office 2010 originally appeared on Download Squad on Fri, 14 Jan 2011 11:30:00 EST. Please see our terms for use of feeds.
Saturday, January 22, 2011
Quantum Entanglement Could Stretch Across Time
Daily Crunch: New Traffic Edition
INTERNATIONAL GAME TECHNOLOGY INTERNATIONAL BUSINESS MACHINES (IBM) INTERDIGITAL COMMUNICATIONS
Friday, January 21, 2011
Apple smashes patch record with gigantic security update
Daily Crunch: Robot Takeover Edition
Thursday, January 20, 2011
4 Reasons the Nintendo 3DS Could Change Everything
This morning Nintendo answered the two most urgent questions gamers had about its 3DS handheld: "When would it be available?" and "How much would it cost?" The company suggested a March 2011 release date months ago, to follow the official Japanese rollout in late February. It wasn't a surprise, then, to learn that March 27 is D-Day (or '3D-day') for those of you waiting--not patiently--to put the world's first totable 'glasses-free' 3D handheld through its paces.
Pricing on the other hand surprised several. Cynics expecting Nintendo to price the 3DS out of the market at $300 or even $350 were probably disappointed to discover it'll only cost $250 to get your hands on one. Sure, that's what the PSP Go cost as launch, but Sony's disc-free mini-PSP was functionally a step down from the PSP 3000, which at the time cost $80 less (it's still bizarrely $30 cheaper).
Bristling with new tech, from accelerometers and gyroscopes to wireless auto-communication algorithms to the eyewear-free 3D widescreen itself, Nintendo's 3DS is by contrast an epic step up from the $150 DSi in every way.
3D is just the beginning. What do you get when you merge an accelerometer, a gyroscope, a 3D widescreen, a separate touch screen, a 3D camera, an analog input nub, wireless that works when the device is either awake or asleep, and a bunch of communication algorithms that allow two 3DS units to wake up when near each other and exchange information automatically? A device that transcends the label "video games handheld." Welcome to a world in which pocket-sized devices change how you see reality, and memes can create themselves.
It's a library of lifestyle features in an 8 ounce piece of plastic. Want a workout without a Wii? Try the preinstalled fitness app that converts the 3DS into a pedometer and hands out points for getting off your duff and moving around. How about a chat with friends, or an opportunity to make new ones? Pop the thing open and scan for nearby 3DS owners, or just leave it closed and it'll scan for other units to exchange information with anyway. What about fooling with reality itself? Aim the 3D camera at objects in your environment and watch the 3DS transform them into thingamabobs you can fiddle with. "Augmented reality"? Here we go.
It's a portable powerhouse. The PSP--no hardware slouch--pushes pixels on a single 480 x 272 screen. The 3DS pushes visual data around two screens, and if we're counting the 3D split for each eye, three. The top screen's 800 x 240 pixels (400 x 240 pixels per eye) while the bottom's 320 x 240. Contrast with the DSi's paltry 256 x 192 pixels per screen. 3D movies (I demoed a copy of How to Train Your Dragon) stream from SD cards without a hitch, and games like Metal Gear Solid 3: Snake Eater 3D (also demoed) looked as sharp and environmentally complex as anything on the PSP.
It does full 3D without junk on your face. Five years ago, Richard Marks (the EyeToy guy, not the pop artist) told me that future mass-scale interface advances belonged to the least obtrusive ideas. Stuff you have to wear on your head? Chunky fashion-depraved glasses? Forget about it. When it comes to lifestyle technology--especially 3D--people want solutions without head-dongles. The 3DS somehow pulls it off. I've seen it myself. It works without blinking, squinting, or--as with those once trendy 3D stereograms--playing ocular relaxation games to get the hidden 3D images to pop. Nintendo claims the 3DS will take 3D mainstream. Believe it.
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Otellini: Intel's new tablet chip gaining momentum
More than 100 tablets using Intel's Oak Trail chips are being designed and some will start shipping in the first half of this year, Intel CEO Paul Otellini said Wednesday at CES.
Many of those low-power tablets will be shown at the Consumer Electronics Show in Las Vegas, Otellini said at a press conference ahead of the show. The show officially begins Thursday and runs through Sunday.